Scheduling: Redux
There is never a worse time to kick off a campaign than the holidays. This year, especially, seems to be designed to be as annoying as possible. Here's why.
Saturdays in December
12/3: Too soon, but possibly a good night for character creation/discussion.
12/10: There is an XMas party/company meeting for our Civil War unit on the 10th; I can't guarantee we'll be out of there and home by 7pm, but we can try.
12/17: Amy's company party.
12/24: Christmas Eve. Plans have been set in stone for months.
12/31: New Year's Eve. I don't mind gaming on New Year's Eve if the players don't mind, but I won't necessarily rely on anyone to forgo boozing it up if they prefer that to geeking out.
This means that we have potential gaming nights on 12/10 (depending on how soon we can get home from the unit shindig) and 12/31 (if folks don't mind). 12/3 is an option, as well, but I won't have anything ready to run this weekend. It is best used as a time to work out character concepts.
There is also the option of playing on Friday nights, at least until the Holiday madness subsides. Though running a game after 9 hours at the office isn't really my first choice, it beats waiting until next year.
Please, folks, drop me a line with your comments and suggestions. Once I get definite yes or no answers from all of my potential players, I'll send a group email out and we can nail things down a bit more.
The current roster of interested parties includes my wife, Amy; her brother, Adam; our friend Alex; JD; and Keri.
I'm still waiting for confirmation from Stan! and Mike. If all parties decide to play, it will be a seven player group...which is a bit large for me, but with the increase in play time, I don't see it as being a horrible thing. Plus, if someone is unable to attend, then it won't be so bad on the rest of the group.
Concerning characters, Amy and Adam will probably be importing their characters from the last Midnight game I ran. Amy's character is a human (Erenlander) fighter, and Adam's is a human (Dorn) Wildlander. They're both 4th level, which will set the starting character level of the game to 4th. They also have an NPC sidekick, a Dorn warrior, who is great in the role of a red shirt.
As an aside (though I don't really need to say this), I'm starting this game as a new one. Though there are plot lines specific to these pre-existing characters, they are plots that are tied to the characters' backgrounds. With luck, all of the new characters will have similar balls and chains to lug around, too.
So that's that. For now. Questions, comments, complaints? Drop me a line.
Saturdays in December
12/3: Too soon, but possibly a good night for character creation/discussion.
12/10: There is an XMas party/company meeting for our Civil War unit on the 10th; I can't guarantee we'll be out of there and home by 7pm, but we can try.
12/17: Amy's company party.
12/24: Christmas Eve. Plans have been set in stone for months.
12/31: New Year's Eve. I don't mind gaming on New Year's Eve if the players don't mind, but I won't necessarily rely on anyone to forgo boozing it up if they prefer that to geeking out.
This means that we have potential gaming nights on 12/10 (depending on how soon we can get home from the unit shindig) and 12/31 (if folks don't mind). 12/3 is an option, as well, but I won't have anything ready to run this weekend. It is best used as a time to work out character concepts.
There is also the option of playing on Friday nights, at least until the Holiday madness subsides. Though running a game after 9 hours at the office isn't really my first choice, it beats waiting until next year.
Please, folks, drop me a line with your comments and suggestions. Once I get definite yes or no answers from all of my potential players, I'll send a group email out and we can nail things down a bit more.
The current roster of interested parties includes my wife, Amy; her brother, Adam; our friend Alex; JD; and Keri.
I'm still waiting for confirmation from Stan! and Mike. If all parties decide to play, it will be a seven player group...which is a bit large for me, but with the increase in play time, I don't see it as being a horrible thing. Plus, if someone is unable to attend, then it won't be so bad on the rest of the group.
Concerning characters, Amy and Adam will probably be importing their characters from the last Midnight game I ran. Amy's character is a human (Erenlander) fighter, and Adam's is a human (Dorn) Wildlander. They're both 4th level, which will set the starting character level of the game to 4th. They also have an NPC sidekick, a Dorn warrior, who is great in the role of a red shirt.
As an aside (though I don't really need to say this), I'm starting this game as a new one. Though there are plot lines specific to these pre-existing characters, they are plots that are tied to the characters' backgrounds. With luck, all of the new characters will have similar balls and chains to lug around, too.
So that's that. For now. Questions, comments, complaints? Drop me a line.





























