The Game Continues
Session three was a good one, overall. I think it was a bit slow, but it's always difficult to predict how things will carry over. To recap:
The goblin was interrogated by Kedrin, with Mr. Chocolate in attendance, but little was actually revealed. With the aid of Athael and his owl familiar, Fethis, the location of the harpy's lair was revealed. After preparing for a short journey, the party set out, back-tracking the goblin tracks.
After only an hour in the wilderness, they were set upon by five worgs - the mounts of the goblins that had raided the keep earlier that morning. Koko's beastial nature frightened off two of the worgs right off the bat, but his momentary victory was put to a brutal end as one of the remaining wolves tore out his throat. Thanks to the alternate massive damage rules, Koko took a massive critical that felled him in one ripping, tearing swoop.
After seeing to Koko's wound, the party was well enough to continue for the rest of the day. The tracks eventually led to a gorge in the rocky highlands, the characters descended within, and a cave leading into the earth was eventually discovered. A lone guardian - an ettin - attracted by the light and noise the party was making, confronted them. Bridie showed her true martial skill, and with the rest of the party, managed to slay the beast.
Now, they must descend into the cave. What horrors and struggles await them in their quest to save Rasha from a hungry harpy? We'll find out in two weeks!
Remember, everyone is hitting fifth level next session, so be sure that you've got your character leveled up prior to the game starting. Any questions, pass them on to me and I'll adjucate via email beforehand.
The goblin was interrogated by Kedrin, with Mr. Chocolate in attendance, but little was actually revealed. With the aid of Athael and his owl familiar, Fethis, the location of the harpy's lair was revealed. After preparing for a short journey, the party set out, back-tracking the goblin tracks.
After only an hour in the wilderness, they were set upon by five worgs - the mounts of the goblins that had raided the keep earlier that morning. Koko's beastial nature frightened off two of the worgs right off the bat, but his momentary victory was put to a brutal end as one of the remaining wolves tore out his throat. Thanks to the alternate massive damage rules, Koko took a massive critical that felled him in one ripping, tearing swoop.
After seeing to Koko's wound, the party was well enough to continue for the rest of the day. The tracks eventually led to a gorge in the rocky highlands, the characters descended within, and a cave leading into the earth was eventually discovered. A lone guardian - an ettin - attracted by the light and noise the party was making, confronted them. Bridie showed her true martial skill, and with the rest of the party, managed to slay the beast.Now, they must descend into the cave. What horrors and struggles await them in their quest to save Rasha from a hungry harpy? We'll find out in two weeks!
Remember, everyone is hitting fifth level next session, so be sure that you've got your character leveled up prior to the game starting. Any questions, pass them on to me and I'll adjucate via email beforehand.
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